Lesson 7 Game # 6 – The Sideways Game
Game #6 – The Sideways Game Purpose: Sideways is a movement not readily used by a horse. It is natural to him but not as important in survival as forward. Teaching your horse to become more athletic in moving sideways increases his range of manoeuvres: prepares for leads and lead changes, especially flying lead changes
Lesson 6 – Game # 5 The Circling Game
Game # 5 – The Circling Game The Circling Game is a lot more provocative and valuable than lunging Many people think this is “lunging”, but it is not at all the same. The purpose is not to wear the horse out nor just to develop him physically, it is far more important than that.
Lesson 5 – Game # 4 – The Yo Yo Game
Now we are going to move into the purpose games, which means putting the ingredients of Games 1, 2 and 3 together so you can start doing more productive and active things with your horse. In this lesson we are going to learn Game #4 The Yo Yo Game. The Yo Yo Game teaches your
Lesson 4 – Review and expand the first three Games.
Tools required: Basic Kit The best way to consolidate learning is to go over what you’ve just learned. Review Lesson #3 Run through the first three Games and see how well your horse responds. If you find any sticky spots, fix them up before moving on and don’t worry if it takes a little time.
Lesson 3 Cont. Game # 3 – The Driving Game
PURPOSE: Teaches your horse to yield from a suggestion and signal rather than a physical pressure. Helps teach the supporting aids for the more advanced games and for higher level manoeuvres. The Driving Game teaches your horse to yield from a suggestion rather than physical pressure. It teaches the supporting aids at higher levels. Important ingredients are:
Cont. Lesson 3 Game 2 – The Porcupine Game
Game # 2 – The Porcupine Game The Porcupine Game teaches the horse to yield from steady pressure. It prepares horses to understand the leg and the rein. PURPOSE: Teaches the horse to yield away from steady pressure and prepares him to understand and respond to leg and rein aids. Teach the horse to yield toward the
Lesson 3 Games 1,2 & 3 – Game 1 the Friendly Game.
Tools: Halter, 12 ft Line, Carrot Stick, Horseman’s String You need to allow yourself around two hours to do this, and if you have longer that’s great. As long as you play a lot of the Friendly Game you can play with your horse for two or three hours. If you don’t have this much
Lesson 2 Approach & Retreat
Approach & Retreat is a big key to gaining a horse’s confidence and curiosity. Let’s start by being conscious of how we approach, how we are perceived. Predators approach in a direct line, eyes focused on what they want. When a horse sees this their little instinct alarm bells go off because they feel they are
Lesson 1 (Cont) The Carrot Stick & String
This is not a whip. It is an extension of your arm and will become a very important tool. Notice that it is not flexible and therefore is very controllable. In this session learn to get handy with it: The Carrot Stick and String are an extension of your arm. It is a most valuable tool.
Lesson 1 Rope Handling Savvy
Tools: Halter, 12′ Line. Carrot Stick & String. Simulation is a powerful way of learning. Before you even go near the horse, you need to get used to some of the techniques we will ask you to use in communication with your horse. Practice the halter knot Find a fence or arm of a sturdy